A Graphic Designer and Artist who loves the fantastical and to delve into detailed work, creatively and organizationally.
- Graphic Design
- Advertising and Branding
- Illustration and Conceptualization
- Art Coordination and Organization
- 3D modeling and Sculpting
- Texturing
- Project Management
- Documentation
For free-time drawings and costumes/crafts, please see the Instagram below:
https://www.instagram.com/thelanisaz/
- External Art Coordinator and liaison between internal staff and external vendors to execute varied creative projects.
- Focused on collaborating with Character, Weapons and Environment Art’s internal departments. Aligned expectations and on-time deliverables while working with multiple outsourcing studios to deliver final in-game ready assets.
- Responsible for developing briefs and project submissions to external vendors for cost and timeline estimations.
- Managed communications between vendor and the internal team to assure scope remained in line with expectations and deliveries were made on time.
- Maintained costs and deliverables of external projects while problem solving and creating solutions for any potential blockers or issues that arose within the life cycle of the project.
- Created and maintained creative bible documentation for continuous improvement of the external art development cycle, including project management, organization and game implementation.
- During this time also contributed to the full life cycle of game development for Killing Floor 3 and Killing Floor 2, pre-production to launch, including concepting and creation of various in-game assets, marketing assets, and post-release updates and DLC.
- Contributed to the life cycle of game development for Killing Floor 2, Killing Floor 1, Maneater, Red Orchestra 2, Rising Storm 2 and Rising Storm 1, ranging from pre-production work to launch, including concepting and creation of various in-game assets, marketing assets, and post-release updates and DLC.
- Coordinated and designed in close collaboration with the Marketing and Concept Art departments, contributing, organizing and maintaining the pipelines for branding materials, marketing assets, in-game textures and concept art for each title.
- Executed both set up and finalization of promotional renders for marketing and sales.
- Produced final promotional keyart for digital and retail sales events, including launch and post-launch DLC.
- Texture artist for in-game art assets, including logos, branding, weapon skins, character outfits and environment art.