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Lou Adler
Lou Adler
Principal Creative Designer
Malmö , Sweden

Summary

A Graphic Designer and Artist who loves the fantastical and to delve into detailed work, creatively and organizationally.

- Graphic Design
- Advertising and Branding
- Illustration and Conceptualization
- Art Coordination and Organization
- 3D modeling and Sculpting
- Texturing
- Project Management
- Documentation

For free-time drawings and costumes/crafts, please see the Instagram below:
https://www.instagram.com/thelanisaz/

Skills

Concept Art3D ModelingTexturingCharacter DesignCreature DesignGraphic DesignBranding

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
Maya
Maya
Unreal Engine
Unreal Engine
After Effects
After Effects
ZBrush
ZBrush
Blender
Blender
Substance 3D Painter
Substance 3D Painter

Productions

    • Video Game
      Killing Floor 3
    • Year
      2025
    • Role
      External Art Coordinator, Graphic Designer, Texture Artist
    • Company
      Tripwire Interactive
    • Video Game
      Maneater
    • Year
      2020
    • Role
      Concept artist, Graphic designer, Texture Artist
    • Company
      Tripwire Interactive
    • Video Game
      Killing Floor: Incursion
    • Year
      2017
    • Role
      Graphic Designer
    • Company
      Tripwire Interactive
    • Video Game
      Rising Storm 2
    • Year
      2017
    • Role
      Graphic Designer
    • Company
      Tripwire Interactive
    • Video Game
      Killing Floor 2
    • Year
      2016
    • Role
      Concept Artist, Graphic Designer, Texture Artist
    • Company
      Tripwire Interactive
    • Video Game
      Rising Storm
    • Year
      2013
    • Role
      Concept Artist, Graphic Designer
    • Company
      Tripwire Interactive
    • Video Game
      Red Orchestra 2
    • Year
      2011
    • Role
      Concept Artist, Graphic Designer
    • Company
      Tripwire Interactive
    • Video Game
      Killing Floor 1
    • Year
      2009
    • Role
      Concept Artist, Graphic Designer
    • Company
      Tripwire Interactive

Experience

  • Principal Creative Designer at Freelancer
    December 2025 - Present

  • External Art Coordinator at Tripwire Interactive
    April 2022 - December 2025

    - External Art Coordinator and liaison between internal staff and external vendors to execute varied creative projects.

    - Focused on collaborating with Character, Weapons and Environment Art’s internal departments. Aligned expectations and on-time deliverables while working with multiple outsourcing studios to deliver final in-game ready assets.

    - Responsible for developing briefs and project submissions to external vendors for cost and timeline estimations.

    - Managed communications between vendor and the internal team to assure scope remained in line with expectations and deliveries were made on time.

    - Maintained costs and deliverables of external projects while problem solving and creating solutions for any potential blockers or issues that arose within the life cycle of the project.

    - Created and maintained creative bible documentation for continuous improvement of the external art development cycle, including project management, organization and game implementation.

    - During this time also contributed to the full life cycle of game development for Killing Floor 3 and Killing Floor 2, pre-production to launch, including concepting and creation of various in-game assets, marketing assets, and post-release updates and DLC.

  • Concept Artist, Graphic Designer at Tripwire Interactive
    Atlanta
    March 2011 - April 2022

    - Contributed to the life cycle of game development for Killing Floor 2, Killing Floor 1, Maneater, Red Orchestra 2, Rising Storm 2 and Rising Storm 1, ranging from pre-production work to launch, including concepting and creation of various in-game assets, marketing assets, and post-release updates and DLC.

    - Coordinated and designed in close collaboration with the Marketing and Concept Art departments, contributing, organizing and maintaining the pipelines for branding materials, marketing assets, in-game textures and concept art for each title.

    - Executed both set up and finalization of promotional renders for marketing and sales.

    - Produced final promotional keyart for digital and retail sales events, including launch and post-launch DLC.

    - Texture artist for in-game art assets, including logos, branding, weapon skins, character outfits and environment art.